Ghost Recon Breakpoint — ReShade Preset Pack

A ready-to-use ReShade 6.7.3 setup for Tom Clancy's Ghost Recon Breakpoint with 14 hand-picked presets and a curated shader library already installed.

Ghost Recon Breakpoint — ReShade Preset Pack running
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Ghost Recon Breakpoint — ReShade Preset Pack

A ready-to-use ReShade 6.7.3 setup for Tom Clancy's Ghost Recon Breakpoint with 14 hand-picked presets and a curated shader library already installed. Drag, drop, launch.


TL; DR

  1. Download ReShade_Setup_6.7.3.exe (anywhere is allowed)
  2. Download GhostRecon.Breakpoint.Reshades-v2.zip
  3. Extract GhostRecon.Breakpoint.Reshades-v2.zip to directory containing GRB.exe (...\Steam\steamapps\common\Ghost Recon Breakpoint)
  4. Run ReShade_Setup_6.7.3.exe
  5. Select a game or application GRB (GRB.exe); complete installation process
  6. Run GRB.exe
  7. Press Home to open Reshade UI

What's inside

Path What it is
dxgi.dll ReShade 6.7.3 runtime (the injector itself)
ReShade.ini ReShade config, pre-pointed at the Presets\ folder
Presets/ 14 preset .ini files — show up in the in-game dropdown
reshade-shaders/ The full shader/texture library every preset needs

Included presets

Each preset is named after the visual change it applies. Pick the look you want; the name tells you what's active.

Preset What it does
Vanilla (No Effects).ini Empty Techniques line — game renders untouched. Use this to compare against vanilla.
Natural - LUT + Ambient Light + Soft Grain.ini Subtle natural color grade via LUT, soft film grain, vignette, ambient-light boost.
Ultimate - Punchy Contrast + Vibrance + Clarity.ini All-purpose: bumped contrast, vibrance, Technicolor punch, clarity sharpening.
Photoreal Balanced (Dual Bloom + Dual LUT).ini TheWhiteOne preset. Dual bloom + dual LUT + GSFX tonemap. Neutral photoreal.
Photoreal Colorful (Technicolor Boost).ini Balanced + Technicolor2 for saturated greens/blues.
Photoreal Grim & Dark.ini Balanced tuned darker — moody, low-key.
Photoreal Lush Greens (Selective Color).ini Balanced + PD80 Selective Color pushing jungle greens.
Nommad - Cinetools LUT + MXAO + Bloom.ini Cinematic LUT + Marty's MXAO + PD80 bloom.
Cinematic Realism (AO + Reflections + Motion Blur).ini Heavy stack: MXAO, qUINT SSR, HDRMotionBlur, FilmicPass.
Perception - Heavy DoF + Multi-Bloom Cinematic.ini 16 active effects including CinematicDOF and multi-pass bloom.
Stylized 2.0 - Filmic + Fisheye + Sharpen.ini FilmicPass + horizontal fisheye distortion + Glamayre sharpen.
New Dawn - Filmic DPX + Depth Cues.ini Filmic tonemap, DPX film negative, depth-based contrast (RTGI optional).
Wildlands - Lightroom Color Grade Only.ini Single effect: qUINT Lightroom for minimal color grading.
nedaK - DPX Cinema + Tilt-Shift + Vibrance.ini Film-camera DPX look with tilt-shift focus simulation.

Installation (drag-and-drop, ~30 seconds)

  1. Find your Ghost Recon Breakpoint install folder. This is the folder containing GRB.exe. Most common locations:
    • Steam: ...\Steam\steamapps\common\Ghost Recon Breakpoint\
    • Ubisoft Connect: ...\Ubisoft\Ubisoft Game Launcher\games\Tom Clancy's Ghost Recon Breakpoint\
  2. Download this repo as a ZIP (green Code button → Download ZIP) and extract it.
  3. Copy everything from the extracted folder into your game folder. When asked about merging folders, click Yes / Replace. You should now see dxgi.dll, ReShade.ini, Presets\, and reshade-shaders\ next to GRB.exe.
  4. Launch the game. Both GRB.exe (DX11) and GRB_vulkan.exe (D3D12 under the hood) work — dxgi.dll hooks DXGI for both.

If drag-and-drop doesn't work

Some installs (especially Ubisoft Connect) overwrite or block dxgi.dll. In that case:

  1. Delete the dxgi.dll you just dropped in.
  2. Run Presets/ReShade_Setup_6.7.3.exe.
  3. Click Browse → select GRB.exe.
  4. Select DirectX 10/11/12 as the rendering API.
  5. When asked about shaders, skip / cancel the download — we already provide them.
  6. Finish the installer, then re-copy Presets\ and reshade-shaders\ if they got removed.

Using the presets in-game

  1. Launch the game.
  2. Wait for the title screen.
  3. Press Home to open the ReShade overlay.
  4. First launch only: ReShade compiles all shaders. Progress bar at the top — takes 1–2 minutes. Don't alt-tab repeatedly. Future launches are instant (cached).
  5. At the top of the overlay, click the preset dropdown to switch between the 14 presets.
  6. Toggle individual effects on/off in the list below the dropdown.
  7. Press Home again to close the overlay.

Useful shortcuts

Key Action
Home Open / close the ReShade overlay
PrtSc Save a screenshot to the game folder

In Settings tab → assign Previous preset key / Next preset key to cycle without opening the overlay.


Notes

  • RTGI: New Dawn references qUINT_rtgi.fx, which is Marty McFly's paid Patreon shader. ReShade silently skips it if missing; the rest of New Dawn still works. To enable RTGI, get it from martymods.com and drop the .fx into reshade-shaders/Shaders/.
  • FPS: heavier presets (Cinematic Realism, Perception, Photoreal *) use MXAO, DoF, multi-pass bloom. If FPS drops, open the overlay and toggle off the most expensive effects. Lightest presets: Vanilla, Wildlands - Lightroom Only, Ultimate, Natural.
  • Uninstall: delete dxgi.dll, ReShade.ini, ReShade.log, Presets/, reshade-shaders/ from the game folder.

Credits

Preset authors

  • Natural LUT Preset — Nexus Mods #1416
  • Nommad Reshade by Nommad — Nexus Mods #414
  • UltimatePreset — Nexus Mods #1798
  • TheWhiteOne Photorealistic Reshade — Nexus Mods #716 (4 variants)
  • Apexass222, Auroan Wildlands, NEWDAWN, New 2.0, Perception, nedaK's GRB Preset — community presets

Shader libraries

All shaders are bundled under their original licenses (mostly MIT, BSD, or "free for non-commercial use"). Credit goes to the authors above — none of this exists without their work.


License

This repo is a personal-use convenience bundle. ReShade is BSD 3-Clause. Individual shaders carry their authors' own licenses — check each repo's LICENSE file for specifics.

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