Ghost Recon Breakpoint — ReShade Preset Pack
A ready-to-use ReShade 6.7.3 setup for Tom Clancy's Ghost Recon Breakpoint with 14 hand-picked presets and a curated shader library already installed.
Ghost Recon Breakpoint — ReShade Preset Pack
A ready-to-use ReShade 6.7.3 setup for Tom Clancy's Ghost Recon Breakpoint with 14 hand-picked presets and a curated shader library already installed. Drag, drop, launch.
TL; DR
- Download ReShade_Setup_6.7.3.exe (anywhere is allowed)
- Download GhostRecon.Breakpoint.Reshades-v2.zip
- Extract
GhostRecon.Breakpoint.Reshades-v2.zipto directory containingGRB.exe(...\Steam\steamapps\common\Ghost Recon Breakpoint) - Run
ReShade_Setup_6.7.3.exe - Select a game or application
GRB (GRB.exe); complete installation process - Run
GRB.exe - Press
Hometo open Reshade UI
What's inside
| Path | What it is |
|---|---|
dxgi.dll |
ReShade 6.7.3 runtime (the injector itself) |
ReShade.ini |
ReShade config, pre-pointed at the Presets\ folder |
Presets/ |
14 preset .ini files — show up in the in-game dropdown |
reshade-shaders/ |
The full shader/texture library every preset needs |
Included presets
Each preset is named after the visual change it applies. Pick the look you want; the name tells you what's active.
| Preset | What it does |
|---|---|
Vanilla (No Effects).ini |
Empty Techniques line — game renders untouched. Use this to compare against vanilla. |
Natural - LUT + Ambient Light + Soft Grain.ini |
Subtle natural color grade via LUT, soft film grain, vignette, ambient-light boost. |
Ultimate - Punchy Contrast + Vibrance + Clarity.ini |
All-purpose: bumped contrast, vibrance, Technicolor punch, clarity sharpening. |
Photoreal Balanced (Dual Bloom + Dual LUT).ini |
TheWhiteOne preset. Dual bloom + dual LUT + GSFX tonemap. Neutral photoreal. |
Photoreal Colorful (Technicolor Boost).ini |
Balanced + Technicolor2 for saturated greens/blues. |
Photoreal Grim & Dark.ini |
Balanced tuned darker — moody, low-key. |
Photoreal Lush Greens (Selective Color).ini |
Balanced + PD80 Selective Color pushing jungle greens. |
Nommad - Cinetools LUT + MXAO + Bloom.ini |
Cinematic LUT + Marty's MXAO + PD80 bloom. |
Cinematic Realism (AO + Reflections + Motion Blur).ini |
Heavy stack: MXAO, qUINT SSR, HDRMotionBlur, FilmicPass. |
Perception - Heavy DoF + Multi-Bloom Cinematic.ini |
16 active effects including CinematicDOF and multi-pass bloom. |
Stylized 2.0 - Filmic + Fisheye + Sharpen.ini |
FilmicPass + horizontal fisheye distortion + Glamayre sharpen. |
New Dawn - Filmic DPX + Depth Cues.ini |
Filmic tonemap, DPX film negative, depth-based contrast (RTGI optional). |
Wildlands - Lightroom Color Grade Only.ini |
Single effect: qUINT Lightroom for minimal color grading. |
nedaK - DPX Cinema + Tilt-Shift + Vibrance.ini |
Film-camera DPX look with tilt-shift focus simulation. |
Installation (drag-and-drop, ~30 seconds)
- Find your Ghost Recon Breakpoint install folder. This is the folder containing
GRB.exe. Most common locations:- Steam:
...\Steam\steamapps\common\Ghost Recon Breakpoint\ - Ubisoft Connect:
...\Ubisoft\Ubisoft Game Launcher\games\Tom Clancy's Ghost Recon Breakpoint\
- Steam:
- Download this repo as a ZIP (green Code button → Download ZIP) and extract it.
- Copy everything from the extracted folder into your game folder. When asked about merging folders, click Yes / Replace. You should now see
dxgi.dll,ReShade.ini,Presets\, andreshade-shaders\next toGRB.exe. - Launch the game. Both
GRB.exe(DX11) andGRB_vulkan.exe(D3D12 under the hood) work —dxgi.dllhooks DXGI for both.
If drag-and-drop doesn't work
Some installs (especially Ubisoft Connect) overwrite or block dxgi.dll. In that case:
- Delete the
dxgi.dllyou just dropped in. - Run
Presets/ReShade_Setup_6.7.3.exe. - Click Browse → select
GRB.exe. - Select DirectX 10/11/12 as the rendering API.
- When asked about shaders, skip / cancel the download — we already provide them.
- Finish the installer, then re-copy
Presets\andreshade-shaders\if they got removed.
Using the presets in-game
- Launch the game.
- Wait for the title screen.
- Press Home to open the ReShade overlay.
- First launch only: ReShade compiles all shaders. Progress bar at the top — takes 1–2 minutes. Don't alt-tab repeatedly. Future launches are instant (cached).
- At the top of the overlay, click the preset dropdown to switch between the 14 presets.
- Toggle individual effects on/off in the list below the dropdown.
- Press Home again to close the overlay.
Useful shortcuts
| Key | Action |
|---|---|
| Home | Open / close the ReShade overlay |
| PrtSc | Save a screenshot to the game folder |
In Settings tab → assign Previous preset key / Next preset key to cycle without opening the overlay.
Notes
- RTGI:
New DawnreferencesqUINT_rtgi.fx, which is Marty McFly's paid Patreon shader. ReShade silently skips it if missing; the rest of New Dawn still works. To enable RTGI, get it from martymods.com and drop the .fx intoreshade-shaders/Shaders/. - FPS: heavier presets (Cinematic Realism, Perception, Photoreal *) use MXAO, DoF, multi-pass bloom. If FPS drops, open the overlay and toggle off the most expensive effects. Lightest presets:
Vanilla,Wildlands - Lightroom Only,Ultimate,Natural. - Uninstall: delete
dxgi.dll,ReShade.ini,ReShade.log,Presets/,reshade-shaders/from the game folder.
Credits
Preset authors
- Natural LUT Preset — Nexus Mods #1416
- Nommad Reshade by Nommad — Nexus Mods #414
- UltimatePreset — Nexus Mods #1798
- TheWhiteOne Photorealistic Reshade — Nexus Mods #716 (4 variants)
- Apexass222, Auroan Wildlands, NEWDAWN, New 2.0, Perception, nedaK's GRB Preset — community presets
Shader libraries
- ReShade by crosire — BSD 3-Clause
- crosire/reshade-shaders (legacy) — AmbientLight, Bloom, FilmicPass, MagicBloom, etc.
- CeeJayDK/SweetFX — CAS, FilmGrain, Levels, Vibrance, Vignette, Curves
- prod80/prod80-ReShade-Repository — PD80_* color grading suite
- martymcmodding/iMMERSE & /qUINT — Pascal Gilcher's effects
- BlueSkyDefender/AstrayFX & /Depth3D — Clarity, Smart_Sharp, SuperDepth3D
- FransBouma/OtisFX — CinematicDOF
- luluco250/FXShaders — AdaptiveTonemapper, MagicHDR, NeoBloom, TiltShift
- LordOfLunacy/Insane-Shaders — Dehaze, ReVeil, Halftone
- AlucardDH/dh-reshade-shaders — DH_Ambient_Remove
- AlexTuduran/FGFX — Perceptual irradiance
- papadanku/CShade — CAS, FXAA, Letterbox
- rj200/Glamarye_Fast_Effects_for_ReShade — Glamayre Fast Effects
- mj-ehsan/NiceGuy-Shaders — SlowSharp
- Not-Smelly-Garbage/OldReshadeShaders — Archived classic shaders
- Plus additional community packs: Daodan, GShade-Shaders, Anagrama, Barbatos, METEOR, Lumenite, Zenteon, Warp-FX, CorgiFX, Pumbo, etc.
All shaders are bundled under their original licenses (mostly MIT, BSD, or "free for non-commercial use"). Credit goes to the authors above — none of this exists without their work.
License
This repo is a personal-use convenience bundle. ReShade is BSD 3-Clause. Individual shaders carry their authors' own licenses — check each repo's LICENSE file for specifics.